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What Animal Should I Pick For The 5 Million Tier In Mope.io ?

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The topic of this commodity is quite similar to some other unlike feature. You may have been looking for: Species, also known as rares

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Tiers is the concept of the nutrient-chain in Mope.io; the different levels of animals that tin exist achieved. As players motility upward to higher tiers, they are able to exert predation on previous tiers. Outlines are used to express whether an animal is predator, prey, or too far away a tier to be edible. To upgrade to the next tier of animal, you must earn certain amounts XP through different types of food or killing other Animals. Currently, there are 17 tiers in the game, with all tiers except for the last one having at least one beast belonging to a dissimilar biome.

Tiers

Tier i

The first tier in Mope.io; tier 1 animals are among the most unproblematic and bones animals in the game. They typically accept very few capabilities, except for potentially a passive ability. Through eating bones food sources such as berries, plankton and dates, progressing on from tier 1 just takes a few minutes at most. For more information and some useful strategies, you can click on the links above each brief description.

Tier 2

At this tier, animals begin to develop Special Abilities that will help them survive and level up faster. Levelling up is even so mostly no big deal, and should take non a long time provided ane eats XP-fulfilling foods. For more information and some useful strategies, you can click on the links above each brief clarification.

Rabbit-S2.png Rabbit
The Rabbit is the second animal that spawns in the Land biome. It tin can motion as fast as a Pig in the mud, however it cannot dive in the mud. They tin can't be tail-bitten, as they practice not accept a tail, and by pressing W, which creates a hiding-pigsty that can terminal for twenty seconds if unused.
Pigeon-S2.png Pigeon
The Pigeon is the 2d fauna that spawns in the State biome. It has a flying ability activated by pressing Due west, and keeps flying if the thespian keep property the cardinal, but slowly stops flight subsequently a thing of time. Nevertheless, the cooldown time is viii seconds if on land, simply only 4 seconds if on a hill.
Trout-S2.png Trout
The Trout is the second spawning bounding main animal. It has a sprint ability by pressing W, and will gain some speed momentarily but loses a bit of water in the process. Alike most body of water animals, it moves swiftly in the ocean but is dull on land.
ArcticHare-S2.png Arctic Hare
The Arctic Hare is the second spawning selection for the arctic biome. Alike the Rabbit, its ability is to burrow a small-scale hole by pressing W, which stays for 20 seconds without being occupied.
DesertChipmunk-S2.png Desert Chipmunk
The Desert Chipmunk is the second spawning option for the desert biome. It's power is a 'Spit Nutrient' ability, which can be activated past pressing W, and it will boost the animal forwards. The Desert Chipmunk's food can be any given combination, and the nutrient tin can also stun the animal that comes in contact with it.

Tier 3

The third tier in Mope.io begins to develop slightly more than useful special abilities, and proceeds passive ones. Options in terms of food broaden, merely levelling upwardly is still trivial. For more information and some useful strategies, you can click on the links above each brief description.

Mole-S2.png Mole
The Mole is one of the ii tier three Land animals that can be chosen in the Land biome. By property West, it can dig cloak-and-dagger, similarly to diving under h2o. Moles cannot boost when excavation.
Chicken-S2.png Chicken
The Chicken is ane of the two tier three State animals that can be chosen in the Land biome. Chickens can climb copse and hills, at a slow rate. They also accept a sprinting ability like the Shrimp and Desert Rat, but it is a Special Power and can be activated to the user's request.
Crab-S2.png Crab
The Crab is the third animal that can be called in the Ocean biome. Unlike most other bounding main animals, crabs tin can survive on dry out state-masses, and thus are able to climb hills and rocks. Their special power is to hide in a shell, which reduces damage simply slows movement for the Crab. Additionally, venereal do non accept tails, and can't be bitten by casualty.
Penguin-S2.png Penguin
The Penguin is the third fauna that can be chosen in the Arctic biome. When on a patch of water ice, Penguins can slide on it by holding W. When sliding, they increase in speed and have slightly more control.
Meerkat-S2.png Meerkat
The Meerkat is the 3rd animal that can be chosen in the Desert biome. Like the Mole, information technology can dig hush-hush. Nonetheless, the dig lasts for not as long, but will leave backside small patches of mud that deadening downwardly any animal that tin't move effectually swiftly on information technology. Meerkats also can move fast on quicksand.

Tier 4

Tier 4 is mostly just a generic depression tier. Nonetheless, they can eat Ducklings and Eggs, which is quite advantageous, as well as Mangoes. The reliance on abilities isn't meaning, but predation is more than of a threat since up to tier 11 can eat tier 4 animals. For more information and some useful strategies, you tin click on the links above each brief description.

Pig-S2.png Pig
The Pig is a fourth animal for the land biome, and moves swiftly in mud. It has a 'Stink Cloud' ability, by pressing W, which creates a brownish deject that makes the fauna lose health and say "YUCK!". This works on all animals from tier 1 to tier 12, and too will affect anyone inside a hiding hole/whirlpool. Pigs can move fast in water, mud, and can swoop in both of them.
Woodpecker-S2.png Woodpecker
The Woodpecker is another quaternary animal for the land biome, and has a Fly/Peck power past pressing Westward. It tin Fly by using the ability on a hill, and can Peck by pressing W on land, causing stunning and slight impairment. The peck is a very short-ranged power.
Seal-S2.png Seal
The Seal is the fourth animal in the arctic biome, and can slide swiftly on ice by pressing W, increasing its speed and slightly its grip. They tin can besides climb hills and rocks.
Sea-horse-S2.png Sea-horse
The Sea-equus caballus is the 4th fauna that tin exist chosen in the Ocean biome. Information technology has the Extra Heave ability that is activated by pressing W, alike the Trout and Cheetah, giving information technology a brief increase in movement speed.
Armadillo-S2.png Armadillo
The Armadillo is the fourth animal for the Desert biome, and by pressing W, it allows it to gyre frontwards, increasing in speed and making information technology to exist able to climb hills also.
Kakapo-S2.png Kakapo
The Kakapo is a fourth tier animal that tin can exist chosen in the TimberLand biome. It is able to climb on trees and hills. By holding West, the Kakapo volition hop effectually, extending its wings and sprinting.

Tier 5

Tier 5 is most a significant progression in the nutrient chain; more options are available, and there is a larger quantity of predators that pose threat to these animals. Additionally, tail-biting is a more effective strategy, just nutrient resources and the worth of prey are notwithstanding slightly limited at this point. For more information and some useful strategies, y'all can click on the links in a higher place each cursory description.

Deer-S2.png Deer
The Deer is the fifth animal that tin can be called in the Land biome. By property W, information technology can dig for food when on dry state. The ability can produce any combination of nutrient, mainly mushrooms and berries. Richer pickings are often establish in mud.
Squid-S2.png Squid
The Squid is one of the fifth animals that tin can exist called in the Bounding main biome. When it is injured by another entity, information technology tin eject ink. Henceforth, information technology is also allowed to ink.
Flamingo-S2.png Flamingo
The Flamingo is one of the 5th animals that can be chosen in the Ocean biome. When in water bodies, by holding W it can dig for nutrient, producing Plankton and A.I. animals. If holding Due west from a hill, the Flamingo will fly for a time. It can climb hills and survive well on dry land for an Ocean animal, simply cannot dive underwater.
Reindeer-S2.png Reindeer
The Reindeer is the fifth animal that can be chosen in the Arctic biome. Similar its Land counterpart, the Reindeer also has the special ability of digging up food. However, information technology also has the passive ability of having grip on water ice, meaning the Reindeer will move every bit per normal when on patches of water ice.
Gazelle-S2.png Gazelle
The Gazelle is the fifth creature that can be chosen in the Desert biome. It can leap over hills and other animals past belongings W, which besides allows information technology to damage prey and potentially tail-seize with teeth predators.

Tier half dozen

This tier is somewhat of a suspension-through, due to each animal now existence able to consume essential food sources such as Kelp, red mushrooms and the slices from melons and watermelons. New farming options are opened, and the reliance on special abilities and prey is reduced. With the aforementioned foods, tier 6 gameplay takes but a few moments if the thespian eats these XP-rich foods. For more information and some useful strategies, you can click on the links above each brief clarification.

Fox-S2.png Fox
The Fox is i of the sixth animals that can exist chosen in the Land biome. By activating its ability, the Trick tin can kicking animals out of Hiding Holes, causing them to exist stunned and exit the hole, unable to enter for a few seconds. The effect works on all animals within Mouse and Crocodile tier. It can climb trees, but does so at a slow pace.
Hedgehog-S2.png Hedgehog
The Hedgehog is one of the 6th animals that can be chosen in the Country biome. Past holding the Due west primal, the Hedgehog can puff upward and stun other animals with its quills, and cause them to be kept a distance away from it.
Peacock-S2.png Peacock
The Peacock is 1 of the 6th animals that can be chosen in the Land biome. They tin can climb hills. On low ground, the Peacock can hypnotise animals; prey volition exist stunned and pulled towards the Peacock and predators will exist pushed away. The outcome works on all animals within Rabbit and Cheetah tier.
Jellyfish-S2.png Jellyfish
The Jellyfish is one of the sixth animals that can be chosen in the Ocean biome. Dissimilar others of its tier, the Jellyfish has no special ability. However, whatsoever prey or A.I. animal that gets shut to the Jellyfish's tentacles/tail will be stung, taking away some of its health and XP. Similar other Sea animals, information technology is fast in water and slow on country.
ArcticFox-S2.png Arctic Fox
The Arctic is the sixth animal that can be chosen in the Chill biome. Like its Land counterpart, the Arctic Fox also has the special ability of boot animals out of hiding holes, with the issue working on all animals from Chipmunk to Polar Bear tier. Information technology can climb copse, just does so at a deadening pace.
FennecFox-S2.png Fennec Fox
The Fennec Fox is the sixth beast that tin can be chosen in the Desert biome. It can whine, stunning any animal and damaging prey slightly. It also has a passive ability allowing it to see animals that are inside hiding holes. Like the other fox species, the Fennec Fox climbs trees at a slow rate.
Raven-S2.png Raven
The Raven is one of the 6th animals that tin exist chosen in the TimberLand biome. By holding the Westward key, the Raven tin can caw and brand circles effectually it to keep predators away and stun prey.

Tier seven

Tier 7 is not much unlike from Tier 6, but can now consume bees and Oranges, which give a good amount of XP. It is still relatively simple to level up. For more data and some useful strategies, yous can click on the links higher up each brief description.

Zebra-S2.png Zebra
The Zebra is one of the seventh animals that tin exist chosen in the State Biome. By pressing the W cardinal, the Zebra can do a sideways kick that by and large covers the sides of the Zebra. Animals that are affected by the kick will be damaged, stunned and pushed dorsum strongly.
Donkey-S2.png Ass
The Donkey is one of the seventh animals that can be called in the State Biome. By pressing the W key, the Ass tin kick animals that are close enough to its tail, damaging them, stunning them and pushing them back strongly. The Donkey can move quite fast in the mud, and is capable of diving in it. However, later diving, the Donkey will move much slower.
Macaw-S2.png Macaw
The Macaw is one of the seventh animals that can be chosen in the Land Biome. By holding the W primal while the thespian is on a loma or a tree, the Macaw tin can disguise itself equally a damaged random animal (including AIs) to deceive other players. When the Westward primal is released or if damaged/stunned, the Macaw will turn back to normal, creating an area-of-effect circle that stuns animals who touch information technology. If W is held on low ground, the Macaw will fly.
Turtle-S2.png Turtle
The Turtle is the seventh animal that can be chosen in the Ocean biome. While holding the W central on dry land, the Turtle hides in its beat out, dramatically reducing the harm from any assault. However, it cannot move very fast while hiding. The Turtle tin climb hills and rocks naturally to more hands escape predators, and tin alive longer on dry out land.
Muskox-S2.png Muskox
The Muskox is the seventh animal that can exist called in the Arctic biome. Past pressing the W primal, the Muskox can charge, increasing its speed and damaging whatsoever fauna it comes into contact with. The impacted entity will also experience quite a bit of knockback. Nevertheless, the Muskox is unable to plough over while using its ability (except when the ability is about to finish). They have the advantageous trait of having grip on ice.
Warthog-S2.png Warthog
The Warthog is the seventh animal that can be chosen in the Desert biome. By pressing the Westward cardinal, the Warthog will all of a sudden accuse at a fast footstep with a big power of control, generating a dust cloud that will slightly slow down any beast that passes by. Any prey that is hitting by the Warthog when charging will be violently pushed forwards will be damaged and stunned. If the Due west key is instead held for a sure corporeality of fourth dimension, Aloevera, and/or Oranges will exist generated as well as a dust cloud.

Tier 8

Tier viii is essentially merely like Tier 7. Still, Special Abilities are slightly more aimed at defense, and farming food is slightly more time-consuming. For more information and some useful strategies, you can click on the links above each brief description.

Cobra-S2.png Cobra
The Cobra is one of the eighth animals to spawn in the Land biome. Past pressing West, the Cobra will exist able to shoot venom, poisoning animals that aren't immune to poison, and will say, "HISSSSS!" The Cobra is also fast in mud/quicksand and can climb trees.
Giraffe-S2.png Giraffe
The Giraffe is one of the eighth animals to spawn in the Land biome. Past pressing W, the Giraffe will stomp anyone in front of its path, stunning them for a few seconds and causing damage. There will be well-nigh three stomps with i human foot, and a double stomp with both feet at the terminate of the ability.
Stingray-S2.png Stingray
The Stingray is the 8th beast to spawn in the Ocean biome. Past pressing Due west, the Stingray volition allow out an electric shock, stunning any animate being nearby. It volition show upward every bit a slightly neon-silver colour, with a small lightning commodities on ane side.
Walrus-S2.png Walrus
The Walrus is one of the eighth animals to spawn in the Arctic biome. Past holding the Due west fundamental, the Walrus tin can slide on ice. Information technology will be able to movement faster, and turn slightly improve. Walruses are also able to climb on hills and rocks.
SnowyOwl-S2.png Snowy Owl
The Snowy Owl is one of the 8th animals to spawn in the Chill biome. The Snowy Owl can climb hills and trees. By pressing West it will start flight, and a crosshair will announced. By setting that crosshair upon casualty, the Snowy Owl volition starting time an aerial set on on information technology which stuns and damages, and drags the prey around. It can climb trees and on hills.
Camel-S2.png Camel
The Camel is the eighth brute to spawn in the Desert biome. Past pressing Due west, the Camel is able to spit, stunning any animal, and lose their grip, much like the Frog'south ability. The Camel can move fast in quicksand besides

Tier ix

Farming is now slightly more fourth dimension-consuming, but still not a hassle nonetheless. Now, Special Abilities are more than defensive-based and improve for usage to gain XP, and it is effective to hunt prey. For more information and some useful strategies, you can click on the links above each brief description.

Cheetah-S2.png Chetah
The Cheetah is 1 of the 9th animals that can be chosen in the Country biome. When its ability is activated, the Cheetah will receive a quick boost, which has a recharge time of approximately viii seconds. It tin can too climb on trees.
Gorilla-S2.png Gorilla
The Gorilla is another one of the ninth animals that can spawn in the Land biome. It can climb trees and hills, and when i one, tin throw a type of food at animals past pressing W, stunning and causing harm for prey. The ability will only work when on a colina/tree.
Toucan-S2.png Toucan
The Toucan is also one of the ninth animals within the Land biome. Similar the Gorilla, it tin can climb trees and hills. When belongings West, it volition wing and land when the player lets go of that key. If the Toucan concluding flew from a spot containing a source of food, it volition throw that nutrient upon landing like the Gorilla.
SnowLeopard-S2.png Snowfall Leopard
The Snow Leopard is the 9th animal that can be chosen in the Arctic biome. Similar the Chetah, it can climb copse and boost when pressing West.
Pufferfish-S2.png Pufferfish
The Pufferfish is the ninth beast that can exist chosen in the Body of water biome. As with most other bounding main creatures, it moves fast in water and slow on land, chop-chop losing h2o there. By holding West, it will inflate; when touched the Pufferfish will stun and impairment all animals that come into contact with information technology. When the key is released, information technology will breathe many water droplets.
Rattlesnake-S2.png Rattlesnake
The Rattlesnake is the ninth animal that can be called in the Desert biome. It moves fast on quicksand, has a poisonous bite and is too immune to toxicant. By activating its special power, the rattlesnake will produce sound-waves that stun prey and predators at the cost of reduced speed. The longer W is held for, the more audio-waves will be produced.

Tier ten

At tier x, now farming for nutrient is a little more of a hassle, simply given the right methods are used such every bit eating Love Bees, information technology won't take likewise long. At this stage, Special Abilities are definitely more avant-garde, and at that place is also more Passive Abilities emerging. For more than information and some useful strategies, you lot can click on the links above each brief description.

Bear-S2.png Bear
The Bear is the tenth animal spawning option for the Land Biome. Past pressing W, the Carry uses a Claw Slash ability, scratching any animal in forepart of information technology and stunning it. The Bear is immune to the Honey Bee's stinger's effects, and can climb hills and trees.
Tiger-S2.png Tiger
The Tiger is the tenth animal spawning pick for the Land Biome. By pressing Westward, the Tiger uses its Ambush Assail ability, giving it a boost and causing it to take hold of any animal, stun and damage it for a few seconds. If the Westward key is held, the Tiger will generate a brown-colored bush-league. They tin move fairly fast in water, and tin can climb hills and trees.
Swordfish-S2.png Swordfish
The Swordfish is the tenth animal spawning option for the Bounding main Biome. Past pressing W, the Swordfish has a Accuse power, much akin the Rhino and Warthog. Information technology speeds the histrion up and stuns prey, and takes away nearly one-half the prey's wellness and a scrap of wellness from the predator.
Pelican-S2.png Pelican
The Pelican is the tenth animal spawning choice for the Bounding main Biome. By pressing W, the Pelican volition scoop water into its rima oris, picking up casualty and stunning predators or equivalents. After about 5 seconds, the Pelican will begin to fly, and when landing, it will drop the water it carried. If it drops on an animal, information technology will be stunned for a few seconds. It tin likewise climb hills.
Wolf-S2.png Wolf
The Wolf is the tenth animal spawning option for the Arctic Biome. By pressing W, it will release a howl, and it calls, 'AWOOO!', stunning any creature that comes inside its radius, and the animals will say 'Aaah!' in chat. Wolves take the passive power of grip on ice, and move normally on it without slipping.
GobiBear-S2.png Gobi Comport
The Gobi Bear is the tenth animal spawning option for the Desert Biome. By pressing W, information technology uses its 'Bear Attack' ability, much similar to the Bear'southward, but with more of a lunge to it, stunning the prey/predator and causing information technology to say 'Aaah!' similar the Wolf's power. It can climb hills and rocks.
Hyena-S2.png Hyena
The Hyena is the tenth animate being spawning choice for the Desert Biome. By pressing West, the Hyena laughs with some recoil, going "Hehehe" and releasing semi-round soundwaves. When Animals are hit past it, they are stunned and receive the message: "Hehe, you've been hitting by a Hyena laugh!". It tin can also eat carcasses.

Tier 11

At this tier, farming becomes increasingly difficult. Fortunately, bees are nonetheless a reliable nutrient source, and aloevera becomes an available option for fast XP. About abilities of tier eleven animals are defensive or offensive based now, with more than focus on defence force equally predators are more than probable to target you for XP. For more information and some useful strategies, you can click on the links in a higher place each brief description.

Crocodile-S2.png Crocodile
The Crocodile is the eleventh brute spawning option for the Land Biome. By pressing W, the Crocodile uses its 'Bite Elevate' ability, similar to the T-King ability, and stuns and drags any animal in front end of it, dragging it from side to side. It can move quickly in lakes and mud, and can consume carcasses.
Lion-S2.png Lion
The Lion is the eleventh animal spawning option for the Land Biome. By pressing W, information technology roars, saying 'ROARRR!' and stunning any animal within its radius. Lions can also climb trees.
Falcon Season 2.png Falcon
The Falcon is the eleventh animal spawning option for the Land Biome. When W is held, it starts a Dive Assault ability, starting flying upward, with a crosshair following below the Falcon. When a location is right-clicked or when W is pressed over again, the crosshair will lock onto that place and information technology will dive and swoop at a tremendous speed, stunning if there is an animal where the crosshair was. Information technology also has the ability to climb hills.
Turkey-S2.png Turkey
The Turkey is a tier eleven spawning option for TimberLand. It is able to climb on trees and hills. When holding W on low footing, the Turkey can start up a charge and kicking prey when releasing West (much like the Cassowary). On a hill, if West is pressed, the Turkey volition shoot out an egg that stuns and hurts animals, and will also say "GOBBLE!" in chat. The egg the turkey shoots is likewise edible, and so another animal is able to eat it. By pressing W on a tree, the Turkey volition wing.
Octopus-S2.png Octopus
The Octopus is the eleventh animal spawning option for the Body of water Biome. By pressing W, information technology disguises as a Healing Rock, hiding hole, snail, or an ocean nutrient. When touched by another animal, it produces ink, stunning them if they aren't immune to information technology.
PolarBear-S2.png Polar Bear
The Polar Bear is the eleventh animal spawning selection for the Arctic Biome. By pressing Westward, it uses its Claw Slash ability, alike the Gobi Comport and the Comport, stunning whatever creature nearby. It can also climb hills.
Vulture-S2.png Vulture
The Vulture is the eleventh animal spawning option for the Desert Biome. Past pressing W, it grabs whatever carcass if any, or if not, it flies in the air for a few seconds, landing soon after or with some other press. When W is pressed while holding a carcass, the Vulture will drop it and breaks information technology into edible bones. It can climb hills and rocks.

Tier 12

Farming becomes a notable grind at tier 12. Tier 12 is the riskiest tier in the game because of fiddling terrain mobility, primarily offensive abilities, and skillful XP to college tiers. In improver, it's at this point where being killed becomes a real setback. A redeeming quality is that all main nutrient sources become accessible at this tier. Snails, Conches, and Mushroom Bushes grant great XP. In the Desert, plentiful Aloevera and Cacti are tremendous in XP, being high hazard-loftier advantage. For more information and some useful strategies, yous tin can click on the links higher up each cursory description.

Rhino-S2.png Rhino
The Rhino is one of the 12th animals that spawns in the Country biome. It can motility fast in water bodies, and is able to move fast/dive in mud too. When the Rhino activates its special ability, it will charge with its horn and damage prey, too causing quite a scrap of knockback.
Eagle-S2.png Eagle
The Eagle is one of the 12th animals that spawns in the Land biome. It can climb hills and trees. By activating its special ability, information technology will first flying a brusk altitude above ground. If the Eagle comes into contact with casualty, the prey will exist carried away into the sky and the Eagle will wing higher. When dropped, casualty will receive a slight sliver of damage, exist stunned and immobilized for a few seconds.
Shark-S2.png Shark
The Shark is the 12th Ocean animal. By pressing W, it tin inflict a seize with teeth set on on casualty: the casualty will exist shaken effectually, and multiple small meat pieces volition drib off. After the Shark lets go, the victim volition bleed and lose a little actress health.
Wolverine-S2.png Wolverine
The Wolverine is one of the 12th Arctic animals. It tin climb copse, has expert grip on ice and moves fast in water and on Mud. Like the Lion, it can roar by pressing W, stunning animals for 3 to 5 seconds and slightly damaging prey at the cost of slowing it downwards drastically for the duration.
Markhor-S2.png Markhor
The Markhor is i of the 12th Arctic animals. The Markhor has a rare species called the Big Goat, just both variants are actually rare and won't always announced on the upgrade menu. Both Markhors tin can climb hills and rocks. When the Markhor presses Due west on low ground, information technology volition rear backwards and then forwards, tossing prey far away and causing them to bleed upon landing back on the ground. When pressing West on a hill, a dissimilar effect occurs. A crosshair will announced, and when clicking with your cursor, the Markhor jumps to wherever that cursor was.
Bison-S2.png Bison
The Bison is the 12th animal in the Desert biome. Past activating its special ability, it can gore animals. The Bison's horns will stick forward and it volition form an angry expression, and be able to repeatedly toss prey into the air. When prey lands each time, they are slightly damaged. The more the prey is tossed, the more harm they receive. This effect likewise works on predators from tiers 13-15. However, they won't take damage, and tier 14-15 animals will only be able to be tossed once.

Tier thirteen

Tier xiii is a little safer than tier 12 due to accessibility to terrain and defensive abilities. Information technology takes longer to level up and beingness killed sets the player dorsum more. It shouldn't be too much of a hassle, though, because Frogs are still great sources of XP. Like the previous tier, the histrion can rely on bees or cacti and aloevera. For more than data and some useful strategies, yous can click on the links above each brief description.

Hippo-S2.png Hippo
The Hippo is one of the 13th animals that spawns in the Land biome. By pressing W, it groans saying 'GROANNNNN!' and stuns any brute within its radius for near 3 seconds. Information technology moves quickly in mud and water, and immune to the river's outcome.
BoaConstrictor-S2.png Boa Constrictor
The Boa Constrictor is 1 of the 13th animals that spawns in the State biome. By pressing W, it suffocates the animal in front of information technology and drag them side to side like a Crocodile. It moves slowly in water, tin can climb hills and trees and is able to swoop/move fast in mud.
Ostrich-S2.png Ostrich
The Ostrich is one of the 13th animals that spawns in the Land biome. By pressing W, it lays an egg that later hatches into a baby ostrich. Information technology will also bring up a Crosshair, and aimed at a location, the ostrich babies will immediately follow the Crosshair. If the crosshair is aimed at an animal, it will lock onto the animal, allowing the Ostrich babies to continuously follow the creature. The Ostrich itself is fast in mud, and runs at swifter footstep and any other animal in the game at the expense of ridiculous water loss.
KillerWhale-S2.png Killer Whale
The Killer Whale is one of the 13th animals that spawns in the Ocean biome. By pressing W, information technology uses its 'Cause Wave' ability, which sends two shockwaves that stuns whatever animal that comes in contact with it, also forcing them backwards. It will also slightly damage prey, only not too much.
SabertoothTiger-S2.png Sabertooth Tiger
The Sabertooth Tiger is 1 of the 13th animals that spawns in the Chill biome. By pressing W, it uses its Double Slash ability, stunning any animal nearby. Information technology can too climb hills, move fast in mud and water, and go into the Land and Ocean biomes without receiving burn down impairment.
KomodoDragon-S2.png Komodo Dragon
The Komodo Dragon is i of the 13th animals that spawns in the Desert biome. By pressing W, it uses its Sweat ability, dragging and stunning the animal in front of it, and making information technology sweat for xxx seconds. It can swallow carcasses, move fast through Quicksand and Mud, and climb trees.

Tier xiv

The final pre-apex tier, Tier 14 has some seriously powerful abilities. Employ the same farming methods as before; if you want to play it prophylactic, choose Blue Whale or Mammoth; if yous want to level upward fast, choose Blackwidow Spider, and if you want a balance of these, choose Elephant or some other tier 14 Land animate being. Apexes will treat you as an easy source of XP, so watch out for them! For more information and some useful strategies, you can click on the links above each cursory description.

Elephant-S2.png Elephant
The Elephant is one of the 14th Land animals. It can move fast in mud, and survive in the Desert without burning periodically. Its special ability is to 'Trunk Slap'; animals will be damaged and recoil slightly as a consequence of being slapped. It also tin harm prey, and nutrient sources, unlike other animals post-Golden Age.
GiantSpider-S2.png Behemothic Spider
The Giant Spider is one of the 14th animals that spawns in the Land biome. It is able to climb hills and trees. While W is held, the Giant Spider will spin a web that grows in size. Once Due west is pressed again, the Giant Spider drops the web. Webs can go over any surface, and the smaller they are, the more transparent. When prey comes into contact with a spider web, they will exist temporarily immobilised until the web wears off. Large prey and inedible Depression Tier Animals will non exist able to climb on the web, and instead will exist pushed back and cannot use their Special Abilities. Giant Spiders with more XP naturally generate larger webs.
Cassowary-S2.png Cassowary
The Cassowary is one of the 14th animals that spawns in the State biome. By holding W, information technology can get-go up a charge and will kick when letting get of W. This charge will cause the Cassowary to speed upwardly, and can exist hands manoeuvred. It also volition not cease charging if damaged by a predator.
Mammoth-S2.png Mammoth
The Mammoth is one of the 14th animals that spawns in the Arctic biome. By pressing W, information technology volition roll a snowball and shoot it, stunning whatsoever animal that gets hit by it. It has a grip on ice, and will move unremarkably on it.
BlueWhale-S2.png Bluish Whale
The Blue Whale is one of the 14th animals that spawns in the Ocean biome. Past pressing Due west, it volition utilise its Tail Slap ability, like the Elephant's, except coming out from behind rather than in front. After the slap, there will be a 'shockwave' It can kill bees and snails with ane slap, and stuns whatever fauna that comes besides close. When it dives, it produces food, like the Killer Whale.
BlackwidowSpider-S2.png Blackwidow Spider
The Blackwidow Spider is i of the 14th animals that spawns in the Desert biome. By pressing West, it will shoot a web from behind, and a white dot will appear. By pressing W again, it will shoot and capture any fauna that was where the web shot. If it was prey, by pressing W again, the spider can fish it towards them, making information technology much easier to eat. Information technology can hibernate on rocks to use its ability, and can climb hills and rocks, information technology can also hide in either small or large hiding holes. It is also able to use/climb on Giant Spider webs.

Tier 15

Tier 15, more than normally referred to as 'apex tier', will exist your longest tier you'll be at withal. It is the hardest to evolve, and now that even Aloevera doesn't heal you anymore, you lot're going to have to subcontract a lot to upgrade away from this tedious tier. All of the following animals are immune to ink. Predators will desire to attack y'all more, seeing as you lot give more XP. A perk of noon is unlocking the 1v1 ability accessible to other tier 15 or above animals; past far the most effective leveling upwardly method, if you know what you're doing. Beware, other tier 15 animals can tail-bite you. For more information and some useful strategies, you tin can click on the links higher up each brief description.

Dragon-S2.png Dragon
The Dragon is a fifteenth animal spawning option for the State biome. By pressing W, it creates a single ball of burn, and has a fairly quick cooldown of 3 seconds. It has a passive ability allowing it to fly, pregnant the Dragon's motility speed volition be consequent over all surfaces/terrains. It is immune to the river'southward outcome and Lava as a upshot.
Trex-S2.png T-King
The T-Rex is a fifteenth animal spawning option for the Land biome. By pressing W, the T-Rex uses its 'Jaw-Seize with teeth' power, which drags any creature in front of them, causing them to bleed and driblet meat. It is fast in Mud, and tin eat carcasses and bones.
Kraken-S2.png The Kraken
The Kraken is a fifteenth animal spawning pick for the Ocean biome. By pressing W, information technology will release a whirlpool that traps all animals beneath it. If it is a predator or equivalent, it will be stunned instead. It tin't be stung by a Jellyfish, and has the longest swoop fourth dimension in the game.
KingCrab-S2.png King Crab
The King Crab is a fifteenth beast spawning pick for the Bounding main biome. Past pressing W, information technology will smash either i or two of its arms, stunning the fauna and dealing a moderate amount of damage. In h2o, the arm nail creates an additional wave per arm. The King Crab tin can climb hills and rocks, and unlike most other ocean animals, can survive on dry out land for longer periods of time without water. It is tied with the Kraken for having the longest dive fourth dimension in the game.
Yeti-S2.png The Yeti
The Yeti is the fifteenth beast spawning option for the Arctic biome. By pressing W, it freezes surrounding animals to bargain damage, stun, and slow them down drastically for a brief period. Holding down W disguises the Yeti equally a snowball. It tin climb Hills, has grip on Ice, and is fast in water.
NewSnowman.png The Snowman
The Snowman is a rare fifteenth animal spawning option for the Arctic biome. Past pressing West, it freezes animals nearby like the Yeti, only deals more impairment. It tin climb hills, is fast in h2o, has grip on Water ice, and turns invisible when continuing still. It can be purchased at the Shop for 3,000 Mope Coins, or tin can be obtained by luck for the slim take a chance of 1/2000. After it has been purchased, the chance is reduced to i/ten.
The Snowgirl.png Snowgirl
The Snowgirl is a rare fifteenth animal spawning option for the Chill biome. By pressing W, information technology sends out snowballs to assail its prey, like the Snowman. Unlike the snowman, its power causes the animal to be frozen completely in place for more damage. It can climb hills, is fast in h2o, can turn invisible when standing still, and is allowed to land burning. It tin be purchased in the shop for 20,000 mopecoins but can exist obtained past luck with a 1/1000 chance. Once it has been purchased, the gamble is reduced to ane/10.
Pterodactyl-S2.png Pterodactyl
The Pterodactyl is the fifteenth brute spawning option for the Desert biome. By pressing W, it will start flying high in the air, and past pressing information technology again will sky-dive and option up any creature it comes in contact with. When pressing Due west again, the animal will be dropped onto the ground, receiving stunning and harm. The Pterodactyl runs on energy rather than h2o, which tin can be gained by eating any nutrient source. Information technology's as well able to climb hills and rocks, and is fast in Quicksand that is non the Oasis'.
Phoenix-S2.png Phoenix
The Phoenix is the fifteenth animate being spawning choice for the Volcano biome. Holding West causes the Phoenix to passively move forwards with a crosshair. When released or clicked on an animate being, a homing fire tornado is fired toward it, spitting out fireballs that causes the animal to burn. It has a peppery bite that does additional impairment. The Phoenix exclusively drinks lava; lava is just replenished in lava or past the Volcano at a tiresome rate.. By pressing S, the Phoenix spits fire at the cost of sone lava. Like the Dragon, it too tin fly over everything.
Bigfoot-S2.png The BigFoot
The BigFoot is a rare fifteenth beast spawning choice for the TimberLand biome. By pressing, Due west, it throws a spear, causing any animals to bleed for about 6 seconds. Belongings W instead creates an obstructive campfire that burns on contact. The Bigfoot tin can be bought in the shop for 25,000 Mope Coins, or tin can be obtained by luck with a slim chance of ane/1000. After existence bought, information technology will have a 1/ten take chances instead of 1/k.

Tier 16

Tier xvi, also referred to as the Monster tier, is comparable to Apex tier (15) in that 1v1s are possible, and other players in this tier can bite each others tails. Monsters of dissimilar kinds body block each other. Reaching the next tier is considerably easier now that tier 15 animals for loftier XP gain from Apexes, and the special abilities of these animals are generally superior in trapping and killing prey. Dissimilar lower tiers, their abilities are not stopped by damage and effects, just tin can't be used if stunned. All of the following animals can at least climb hills(except for the Sea Monster), walk through Fly Traps, are immune to River current, and are fast in Mud. For more information and some useful strategies, click on the links above each brief description.

Dino Monster-S2.png Dino Monster
The Dino Monster is the 16th animal that can be chosen in the Land biome. By pressing Westward it charges forwards at a fast step. After damaging them on footing, they are thrown high into the air backwards and receive extra damage when landing dorsum on ground.
Land Monster-S2.png State Monster
The Land Monster is a tier xvi animal, just too the 3rd beast to spawn in the Volcano. When its Special Ability is activated, the Land Monster volition create a huge sinkhole that sucks up any animal inside that is in a shut enough radius. In the chat, the State Monster will say "ROAR!!!" whilst doing so. It tin also fly over everything like the Dragon - its motion speed is consistent everywhere except over water. The Land Monster is a lava-drinking animal, so it cannot replenish its lava bar without being in lava or within a certain radius of the Volcano. Similar all lava animals, the Country Monster can spit fire by pressing S.
SeaMonster-S2.png Sea Monster
The Sea Monster is the 16th fauna in the Ocean. Different any other brute, the Sea Monster has an 'Air' bar instead; it will subtract whenever the Bounding main Monster is diving. All the same, when on the ocean surface, the Sea Monster suffers periodical burns about every 5 to vi minutes. When pressing W, the Bounding main Monster creates a huge whirlpool that sucks in whatsoever animal, like the Kraken, and too food. Animals stuck inside it will appear to be diving, but won't actually be.
IceMonster-S2.png Ice Monster
The Ice Monster is the 16th animate being that can exist chosen in the Arctic biome. By pressing Due west, it fires an ice crystal that freezes and damages animals with a very fast cooldown. Ice crystals cannot go over hills/rocks, and must 'abound' on the Ice Monster's back before they can exist shot. The growing takes a relatively brusk fourth dimension, and provided the crystals aren't used excessively, in that location will be no need to wait. Ice Monsters, when biting prey, will also inflict a freeze bite on all non-Chill animals, causing them to slow down. It tin can become into the Land biome without receiving fire impairment, although volition burn when about the Volcano.
GiantScorpion-S2.png Giant Scorpion
The Behemothic Scorpion is the 16th animal that can be chosen in the Desert biome. When activating its special ability, the Giant Scorpion volition extend its pincers and sting. On an animal, the sting causes shivering, which volition terminate the victim from boosting or using special abilities. Shivering tin can be reduced by going into a hiding hole or whirlpool. The Giant Scorpion is able to climb rocks, is fast in Quicksand, and is allowed to lava.

Tier 17

Tier 17 is the terminal tier in the game. No animals are able to exert predation on you except through tail-bitter, special abilities and the 1v1 arena. As to the previous 2 tiers, tier 17 animals are able to bite each other's tails and 1v1 each other. Tier 17 animals are all lava-based, so exist sure non to stray too far into the Arctic or Ocean biomes, as the but method of regaining lava in there is Healing Stones. For more information and some useful strategies, you lot can click on the links in a higher place each brief clarification.

Black Dragon-S2.png Blackness Dragon
The Black Dragon is 17th Lava/Country animate being, and one of the last animals to pick. It has the passive ability to fly over everything, meaning movement speed is consequent, no matter what terrain the Black Dragon is on. Past pressing W, the Black Dragon tin can also shoot two large burn balls, which turns into three once y'all achieve 20 million XP. Still, when 2 Black Dragons/King Dragons are virtually each other, they will lose some health and lava periodically, and won't be able to utilize Healing Stones.
King Dragon-S2.png Rex Dragon
The King Dragon is the other 17th Lava/State brute and another i of the last animals to exist achieved at this tier. It King Dragon can be obtained by pure luck; there is a i/1000 chance that it volition announced instead of the Black Dragon, making information technology technically a rare. However, the King Dragon can exist achieved by killing all apex animals, all monsters, and some other Black Dragon (not including The BigFoot, Snowgirl or The Snowman). Despite the latter method seeming like 'upgrading', the Male monarch Dragon is even so considered a tier 17 animal as information technology cannot exert predation on the Blackness Dragon and is equivalent to information technology, only can kill it through other ways. Like the Dragon and Blackness Dragon, information technology has the passive ability of flying over everything. Furthermore, it has the special power to shoot fire by pressing Westward, just information technology is much more than powerful and is referred to every bit a 'burn stream' due to at that place being a large quantity of fireballs. By pressing S, the King Dragon can likewise exercise a tail-slap ability like the Blue Whale, which will inflict astringent damage and if not an instant impale, a lot of recoil. However, when 2 Black Dragons/King Dragons are near each other, they will lose some health and lava periodically, and won't be able to utilise Healing Stones. There can simply be i King Dragon on a server. If another one spawns, the two are forced into a 1v1.

History

  • October iii, 2016: 3 tiers were added (i-three).
  • Oct iv, 2016: 4 tiers were added (5/9/11/15).
  • October 12, 2016: 1 more than tier was added (8).
  • October 17, 2016: 1 more tier was added (xiii).
  • October 19, 2016: 2 more tiers were added (half-dozen/10).
  • October 26, 2016: 2 more than tiers were added (4/7).
  • November 7, 2016: 1 more tier was added (12).
  • November 22, 2016: 1 more tier was added (xiv) + tiers 1-4 got body of water variants.
  • November 28, 2016: tiers v-eight got ocean variants.
  • December 5, 2016: ane tier was removed (fourteen) + tiers xiii-xiv got ocean variants.
  • Dec seven, 2016: tiers ix-10/12 got ocean variants.
  • Dec 12, 2016: tier 9 got a land variant.
  • Dec 15, 2016: tier eleven got an ocean variant.
  • December 26, 2016: tiers 1-12 got arctic variants.
  • December 28, 2016: tier xiii got an arctic variant.
  • January xx, 2017: tier 7 got a country variant + tier 14 got an arctic variant.
  • Apr 9, 2017: 1 tier was added (16).
  • April 18, 2017: 1 tier was added (14).
  • On the side by side update: 1 tier was added (16).
  • December 3 2018: 1 new tier was added (17) every bit role of the Monster update.

Trivia

  • Tier 17 is the just tier to have anti-teaming features, in club to get in harder for ii animals of the aforementioned tier to coexist and/or team.
    • This concept was also added to Apex and Monster tiers (fifteen and xvi) on September 3, 2020. However, information technology was removed the very next twenty-four hour period for those tiers due to the characteristic causing more imbalances than intended.

Glitches

  • Some time after the second UI Update in Oct 2021, the Upgrade Carte du jour would non appear when upgrading to tier 14. This was rectified on Nov iii, 2021.
Tiers in Mope.io
Mouse-S2.png Tier 1 • Rabbit-S2.png Tier 2 • Mole-S2.png Tier three • Pig-S2.png Tier 4 • Deer-S2.png Tier 5 • Fox-S2.png Tier 6 • Zebra-S2.png Tier 7 • Cobra-S2.png Tier eight • Cheetah-S2.png Tier 9 • Bear-S2.png Tier 10 • Lion-S2.png Tier xi • Rhino-S2.png Tier 12 • Hippo-S2.png Tier 13 • Elephant-S2.png Tier fourteen • Dragon-S2.png Tier xv • Dino Monster-S2.png Tier sixteen • Black Dragon-S2.png Tier 17

Source: https://mopeio.fandom.com/wiki/Tiers

Posted by: troupeheith1981.blogspot.com

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